SOUND DESIGN:
TOOLS AND SOFTWARE:
Wwise, Unreal, Unity, Reaper, Logic, Pro Tools, Ableton Live, Izotope Suite, SoundToys, NI Komplete, Soundminer, Soundly, Scripting, Blueprint, C#, JIRA, Airtable, Davinci Resolve
M-PULSE WWISE IMPLEMENTATION
WWise & Unity Demo Project - Sound Design & Implementation
A rhythm shooter hybrid prototype designed to showcase Wwise callbacks in Unity.
To download go to: https://cryounitmedia.itch.io/m-pulse
TITANFALL II: AUDIO REDESIGN
Gameplay footage was captured live, then the existing audio was removed and new assets were created using a variety of techniques including field and studio recordings, sample manipulation, and synthesis.
Software used: Reaper, Ableton Live, Various Native Instruments plugins, DSP Motion
Hardware used: Zoom H5, Audio-Technica AT-2035, Behringer C-2
LEGENDS OF RUNETERRA: AUDIO REDESIGN
The new audio assets were created using a combination of samples and newly synthesized and recorded audio.
Software used: Ableton Live, DSP Motion, Various Plugins, and Softsynths
Hardware used: Zoom H5, Audio-Tecchnica AT-2035
TERMINAL HACKER WWISE IMPLEMENTATION
WWise & Unity Demo Project - Sound Design & Implementation
A simple password guessing game and Wwise implementation. Showcasing a variety of features including randomization, game states, RTPCs, and dynamic music.
To download go to: https://cryounitmedia.itch.io/terminal-hacker